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Cggl h

Name: Cggl h

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Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices. Name. cgGLUnloadProgram - destroy the OpenGL shader object associated with a program. Synopsis. #include cgGL.h> void cgGLUnloadProgram. #include cgGL.h> /* TYPE is float or double */ void cgGLSetParameter1{fd}( CGparameter param, TYPE x); void cgGLSetParameter2{fd}(CGparameter. acceptance of these terms. If you do not agree with these terms, please do. * not use, install, modify or redistribute this NVIDIA software.

#ifndef _cggl_h #define _cggl_h #include "Cg/cg.h" /* Set up for either Win32 import/export/lib. */ #ifndef CGGLDLL_API #if WIN32 # include h> # ifdef. Also includes modified ICgFXEffect.h headers compatible with C++Builder and . Also includes modified cgGL.h and totaly new cgD3D.h headers compatible.

#include cgGL.h>. /* Global variables: hold the Cg context that we're storing our. Programs in as well as handles to the vertex and fragment program used in. Include necessary headers and start to construct some classes for integrating Cg shading features: #include #include cgGL.h> #include 2.

#include #include #include #include # include #include cgGL.h> static CGcontext context = NULL;. #include #include #include #include cgGL.h> #include "gl.h". Include dependency graph for cg.h: Go to the source code.

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